7, I figured it was abandoned. 0. Thumper - I manage to attach it on occasion. It's also useful as a secondary program for textures if you need to create precision curves. xNormal - Texture generatorSave Page Now. AnimatedDecouplers. An icon used to represent a menu that can be toggled by interacting with this icon. I would be willing to sacrifice the automatic shroud option of engines to get this, because it would not longer be necessary. Thank you. Move cursor out of staging window until the plus/minus symbols disappear. Kerbal Space Program 1 ; KSP1 Gameplay and Technical Support ; KSP1 Gameplay Questions and Tutorials ; Choosing the Right Radial Decoupler. 1) It's not compatible with 1. When you want less decoupling force, either use the tiny-size decouplers (any structural problems which occur from this can be fixed by additional struts) or use docking ports. 9. You do this so the force from the decouplers rotates the booster around it's center of mass, and then the aerodynamics pull it away from the center core. KSP 2 devs: Here are the main non-bug gameplay issues so far. Feb 25 @ 12:15pm Encountered the same bug on a rocket, every time I staged a certain stage's decoupler it stayed attached. Click one of the decouplers in the green blob. A decoupler has a back side and the decoupling side (the side that would couple to other decouplers). 25m Engine Plate into ReStock base to account for Making History 1. It worked fine through 1. Enjoy!Get the. 12. Posted August 13, 2013. Simple vertical construction is easy, but if I need to add radial components everything goes badly. But adding enough value that it is not debris is a little trickier. That's not how it works, KSP craft are like trees, every part has one parent part, and as many children parts as it wants. Size aside, the TT-70 functions identically to the TT-38K Radial Decoupler. Be it docking ports to cargo bay's- every part is integrated with something (or multiple somethings) to help you lower your parts count. Thumper - being put on the same decouplers - doesn't work w/o a lot of playing around. This plugin allows for decouplers to animate when decoupling, or to animate before decoupling. 1 7 August 2014 ----- Changes / Fixes: - Compatibility Patch for KSP 0. Metadata files used by the NetKAN/CKAN indexer. There was a fix pushed in to 0. It resulted in breaking radial decouplers. all, I have an interesting one here! I have built an SSTO to ferry kerbals to my space station. ckan/AnimatedDecouplers Animated Decouplers Extensions of KSP's decouplers that play animations. Dragging and dropping does not work once they are in a group from the start. Content titles and body; Content titles onlyIt had the decouplers attached to the fuel tanks the legs were attached to, removed from staging. Configure the same way as you would standard decoupler modules but it now accepts animationName, which is the name of an animation on the model. The best practice is to put the decouplers at the top of the booster, and struts at the bottom, or in additional spots if needed. E: Also, i. With crossfeed enabled on t. . 9. Getting to orbit on a single spark is easy. Inkscape - Vector graphics editor UV layouts exported from Blender can be edited with this. The horizontal decouplers seem to work but they do like to kick the rocket off to the side sometimes. Posts posted by GreenGusTech. Ultimately KSP is an excellent demonstration that experience is the best teacher, so when in doubt, experiment with something new! Reply Meihem76 •. kerbal-space-program. Recently I had another, unrelated issue, that caused me to try a new full install of the last version of KSP, along with the latest Breaking Ground and Making History DLCs, and a bunch of mods (other than Restock, Restock+, and Restock Extra -Rigid Legs, which are supposed to only reskin some parts, I don't think I've added any parts). 2) Sounding Rockets is the ONLY mod I install that uses it. Best way in stock is to set a couple of Sepratrons on the outboard stages, aim them to fire inboard (and slightly upwards) and set them to ignite when you stage the radial decouplers. Unfortunately I'm at work or I'd show you a screen shot. The more the explosive force and the less payload mass in this “decoupler rocket”, the more. The clicked decoupler will turn grey. 1 install. Attribution-ShareAlike 4. When staging with couplers, sometimes the fairing for the engine will fly away but the coupler will not release and the previous stage remains attached to the rocket. Fix Communotron 88-88 starting extended in the VAB ( #965) Added a depth mask to the Communotron 88-88. Yes, this is basically along the correct lines. Contribute to KSP-CKAN/NetKAN development by creating an account on GitHub. Topics. 4. Posted September 7, 2015. 1. Vote. 0. There currently is (what I believe is) a bug that keeps the separation force from decouplers from working if you have struts connecting the parts. Which KSP promptly converts into an explosion. Usage. . Visually, the decoupler's legs are left behind, but they add no mass or drag to the parent part. Hi, we all notice that when the radial decouplers are activated, they remain attached to the "root" part, so i imagine they still count as dead wasting weight, am i right? Or are they weightless once activated? Wouldn´t be better to vanilla be placed inversed? I mean, once activated, they would g. " You'll need to use struts or autostruts to secure your boosters. 12 one. BOTH vertical, and radial. Kerbal Space Program 2. This increases the horizontal clearance between the two attached parts, which can be useful for adding radially attached parts. Docking ports must be triggered manually, but they disconnect with no force at all. I can give you an example of what an animated decoupler is: the clamp that's used to hold Apollo's Command Module and Service Module together, unlocks and moves away from the CM to decouple it. 1/1. I used the Structural Pylon to attach Strut Connectors to spacecrafts inside the fairing to have them stable without any remnants after staging. I'll say I'm 100% positive that the errors in the log are linked to ModuleAnimatedDecoupler. 2. 4. They decouple on both sides. 0 International. In their stead, allow decouplers/separators to use the fairing system to build interstages as the user desires. Share. (Thanks Roryamm and. 1. This mod is designed to help you save on part count big time. Chibbity Dec 30, 2018 @ 10:02am. Extensions of KSP's decouplers that play animations. To have hollow objects in Unity you need multiple colliders per object, as colliders have to be convex. The problem seems to be located not only within the decouplers themselves. I have used two decouplers (with struts) to eject "booster" rockets because the extra decoupler. ”. This version worked great. Fixed Reliant boattail grey option being the old pre-1. 2. An icon used to represent a menu that can be toggled by interacting with this icon. The rover could one day orbit again, by the simple logic that landing on Tylo is harder than taking off Or it might stay and refuel things that come to the surface. Starwaster. Small boosters like Hammer can be attached w/o problems. Make these interstage fairings entirely optional. Parts attach at the tip of the pointer. 6. Radial decoupler, my greatest nemesis. An icon used to represent a menu that can be toggled by interacting with this icon. The radial version of a separator is the aircraft "Hardpoint"/"Pylon" parts. . So: this is how the challenge goes: RULES: 1: NO: Cheats, Debug menu, and hyper edit. It's basically a one to three connection. Hi Leafbaron, stack decouplers are deliberately not hollow, they just look that way. 9375m and 1. ago. No way to stage individual radial decouplers separately if they were applied using radial symmetry. {"payload":{"allShortcutsEnabled":false,"fileTree":{"AnimatedDecouplers-x86":{"items":[{"name":"AnimatedDecouplers-x86-1. (SSTO's will need to. 1. You can't make a "closed loop. Hammer works perfectly - attaches and detaches w/o a hitch. 0. You stick it at the top and add fairings to the three connection points then add your satellites on top of those with decouplers or docking ports. 1 | Download: 17. Kyle. {"payload":{"allShortcutsEnabled":false,"fileTree":{"":{"items":[{"name":"GameData","path":"GameData","contentType":"directory"},{"name":"Source","path":"Source. 2: NO: decoupler's, or Separator's!! IF YOU WERE ALLOWED: THERE WOULD BE NO CALLENGE! 3: A Saparator or decoupler is replaced with a docking port 4: SSTO's are allowed, as long as the crewed part is able to dock. KSP doesn't pay much attention to parts on the same vessel clipping with each other, however as soon as you decouple they become two separate vessels. The solution is a two-step process: Recognize. Decouplers can decouple when only one side is placed against a non-decoupler node in VAB. Stack decouplers are actually still broken too but since they are on the stack, it doesn't cause parts to tip and collide. It works best when the decouplers are both in the top half region of the part you are ejecting. Capture a web page as it appears now for use as a trusted citation in the future. Screenshot of the Week Photo Booth in Ooblets by GammaGames. [1. The Orion MPCV does the same thing, yes. 2] Procedural Fairings 3. An icon used to represent a menu that can be toggled by interacting with this icon. I have tried literally everything, unless I place each decoupler 1 by 1, I can only trigger them all at once. 20 (November 8) in KSP1 Mod Releases. 1. Any of my search term words; All of my search term words; Find results in. A part can't be "attached" to any more than one part. Version 6. Generally we try to avoid flipping tri-couplers like that, but if you're determined, here's how to make it work:Now that we have proper aerodynamic fairings the older automatic engine fairings that so many engines have should be removed. Protoz Feb 24 @ 1:10pm. Extensions of KSP's decouplers that play animations - Releases · Starwaster/AnimatedDecouplers. I didn't make a GitHub issue because this is a 1. An icon used to represent a menu that can be toggled by interacting with this icon. Seven command pods; Seven fuel tanks; A bipropellant RCS block; Three hexagonal truss pieces for constructing deep space craft; Two radial. Kerbal Space Program 1 ; KSP1 Mods ; KSP1 Mod Releases [1. 17 KiB | Released on: 2016-10-18 Configs to use ZPIF without FAR or NEARWith the update to KSP 1. Kerbals are not recovered after recovering a vessel. . BUG: decouplers not decoupling. In redesign, to get rid of unnecessary weight, I r. It was created as a resource for other modders and players don't need to download this unless another mod requires it. New spin decouplers in 3. 625m, 0. Repository: Extensions of KSP's decouplers that play animations - Releases · Starwaster/AnimatedDecouplers As a means of propulsion. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Not exactly, since it stick to the dropped part, but doesn't leave traces on the main craft (like how the yellow radial decouplers do) Or take an engineer there, use his EVA construction to remove the offending part. ksp, kerbal space program, mod. Usage. Can someone please, either point me in the right direction of a mod that has nothing but decouplers, or can someone PLEASE make a mod that has decouplers. 2 | June 03 2020 * Added top draco thrusters to the Crew Dragon capsule * Added Crew Dragon Trunk umbilical deploy to AG7 when Animated Decouplers is not installed for all craft files * Fixed Crew Dragon nosecone deploying with light AG, moved nosecone deploy to AG6 for all craft files * Fixed FH Decouplers not seperating on AG5 in the craft files * Fixed trunk and FH booster. Place it at the top or bottom of a rocket to turn it into a triple stack rocket. And I say 'fairing' and not 'shroud', because I would want it to also cover for the cases where the top is not the same diameter as the decoupler. 3. If used, there should be more Sepratrons on the top as well. #7. . Most of the time though, I make sure the boosters are centered with their empty center of mass on the decouplers, ensuring that at decoupling, they simply 'slide' down with hardly any torque. All animated Saturn Pad parts (swing arms, hold down arms, tail service masts) can now be staged using Animated Decouplers as well as using the original animation movement. 3. Showing 1 - 2 of 2 comments. These are called “separator cannons” or “staging cannons. When I initially built it, I had TT38K Radial Decouplers between the fuel tanks to create some space between the tanks. DDS4KSP - KSP to DDS texture converter Use this to allow KSP to load textures faster. On request I made another very basic KSP tutorial. Then I sent up the fuel tank, and as soon as it docked, "thunk", "boom", "scritch". Quick suggestion, not sure how practical it is or whether it would add unnecessary complexity, but I was messing with the following craft in the VAB today as an example: Which initially fires all 3 engines, but then drops the outer tanks and low thrust Terrier engines. Kerbal Space Program 1 ; KSP1 Discussion ; Radial decoupler, my greatest nemesis. I assumed that's what he meant. This time describing the benefits and different kinds of staging and the use of decouplers. 5, some parts changed and now some of my constructions don't work anymore (how could it be any different ). 1. ckan","path":"AnimatedDecouplers-x86. Forum Thread. Parts Catalog. Multiple colliders on a model affect performance, as anyone using large numbers of Structural Fuselages will be able to tell you, it uses several colliders to make. dV to go to Bop or Poll as well. Ok, let me tell this to Lenny, the bug report collector. 1 one Saturn arm in particular is resetting itself after being staged. Yes, you can use multiple radial decouplers, but you need to use struts to connect the "boosters" directly to each decoupler. NEW- new dragon1 trunk and aerodynamic solar panel covers. 125m, 0. So, I have to manual install. Originally the animations were only manually activated, but a way to have them staged was requested, so I used Animated Decouplers as an alternate option. By FreedomFighterEx April 24, 2013 in KSP1 Discussion. 2 - Native TAC Life Support compatibility - Increased Mk1-2 Pod Food and Waste storage capacities - Added Water, Oxygen, WasteWater and CarbonDioxide storage to Service Module - Added Carbon Extractors and Water Filters to both Service Module and Avionics Ring - A. 2. 2 to fix broken stack decouplers. Clipping. The third and last of my "rescue parts", this was an antenna in a previous version of KSP, which I repurposed to have a usable ore detector (same stats as the larger kethane detector). Not compatible with the animated engine and was causing the engine to never start. with integrated fairings would be nice indeed. Extensions of KSP's decouplers that play animations. Since the TT-38K is radially attached, it can be used to attach additional parts to the side of a. 24. the TD-25 decoupler immediately below the heat shield on the crew transport ship had fired, rendering the crew. 1, and only now in 1. EDIT: Ninja'd, sorta. 5. 24. INSTEAD click one of the other green decouplers and drag them to the empty stage. And here is why you should use radial decouplers to attach things radially: Radial decouplers make an extremely strong joint, much stronger than radially attaching a fuel tank directly, a. Unlike the flat TT-38K, the TT-70 Radial Decoupler includes a truss structure separating the two ends of the decoupler. Removed extra rescaleFactor from Swivel. 5] Bluedog Design Bureau - Stockalike Saturn, Apollo, and more!. as the tank-to-be-attached highlights in green and makes one believe that it is attached properly. Kerbal Space Program Sandbox game Space. Animated Decouplers stopped at 1. The decouplers did _not_ fire when I did that. Because decouplers and separators exert force on the separated parts, it is possible, though rarely productive, to use them as a means of propulsion. Animated Decouplers - v1. 25m Engine Plate addition. Shift + Scroll does not work so there is no way to move the camera vertically/laterally in the VAB or SPH. Use Separators instead. 1 for KSP 1. . Posted April 23, 2016 April 23, 2016Incorporated 1. Some tips on how you can send Kerbals into deep space without rockets. (What ever the directional terminology is) I am having the hardest time searching for mods that have a large selection of decouplers. by. Now if you drag the grey decoupler, all the others will still come with it. 1. Now that the design changed from structure to wing all. four fuel tanks, an interstage decoupler, cluster of 9 merlin engines with multi-mode. You are attaching the SRBs directly to the rocket body instead of the radial decouplers. The backside may be placed anywhere on the craft surface. . Grimtongues • 7 yr. The TT-38K adds a stage to the rocket and when activated will jettison the decoupler as well as anything attached to it, much like the TD-12 Decoupler. Point at the center of the radial decoupler to attach to the radial decoupler. However, it must be a node, not a surface. An icon used to represent a menu that can be toggled by interacting with this icon. You can kinda see the Shuttle SRBS doing that sort of thing in that pic you've got there. 25m sizes to spin up solid kick motors.